Software Construction and Evolution Winter 2024

ESOF-5232
Closed
Lakehead University
Lakehead University - Faculty of Engineering Thunder Bay, Ontario, Canada
Ayman Diyab
Assistant Professor
(3)
4
General
  • Graduate
  • 4 learners; individual projects
  • 40 hours per learner
  • Dates set by experience
  • Educators assign learners to projects
Preferred companies
  • 2/3 project matches
  • Anywhere
  • Academic experience
  • Any company type
  • Any
Categories
Computer science & IT Information technology Data analysis
Skills
software testing data analysis research
Project timeline
  • January 23, 2024
    Experience start
  • January 24, 2024
    Project Scope Meeting
  • January 28, 2024
    Progress Meeting
  • April 3, 2024
    Experience end
Overview
Details

Would you like to understand better how to manage your software from conception to implementation? In this project, students working in teams will explore and analyze concepts, methods and techniques for supporting the construction, evolution, and maintenance of software systems, including machine learning systems and programs. Topics include the construction of software components identified and described in design documents; code implementation and reuse; software testing and Software Quality Assurance; methods and techniques to allow a software system to evolve and survive.

Projects that students can work on: Software engineering and computer programming projects.

Learner skills
Software testing, Data analysis, Research
Deliverables

The final project deliverables might include:

  1. A 10-15 minute presentation of key findings and recommendations.
  2. A detailed report including their research, analysis, insights, and recommendations.
  3. Programming code, software analysis and design diagrams, data analytics results, etc.
Project Examples

Candidate projects include: Computer programming projects (Java, Python, etc.), machine learning/data analytics projects, and software engineering projects.

Project activities might include but are not limited to:

  • Explaining the fundamental principles in Object Oriented Programming (inheritance, polymorphism, dependency, association, composition, aggregation, etc...) and their merit in good software design
  • Recognizing, analyzing and using abstraction and decomposition to construct software systems that solve real problems.
  • Applying appropriate refactoring techniques to resolve design problems in code.
  • Organizing and developing software user documentation that enhances long-term software viability.
  • Applying appropriate design patterns, architectural patterns, and formal specifications for building software products from specifications and systematically changing them to meet evolving requirements.
  • Using systematic exception handling and other techniques in promoting fault-tolerance.
  • Explaining and putting into practice test-driven development.
  • Describing software evolution approaches such as reverse engineering, reengineering, and restructuring
  • Applying appropriate reverse engineering techniques to recover software design.
Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

Provide an opportunity for students to present their work and receive feedback.

Be available for a phone/Zoom call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.

Provide relevant information/data as needed for the project.

Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.